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Tensegrity Snake Robot

Currently, one of our most exciting areas of research is our exploration of the intersection of biology and tensegrity robots. The inspiration for this research comes from the idea of “Biotensegrity” pioneered by Dr. Steven Levin, which holds that tensegrity structures are a good model for how forces move through our bodies. Thus, instead of the common sense “bone-centric” model where force passes comprehensively from bone to bone, one should take a fascia-centric view that looks at the global fascia network (i.e. continuous chains of muscles and ligaments) as the primary load paths in the body. (For more info on fascia see my prior posts fascia, bones, and muscles, and Fascia and Motion.).

Tom Flemons' Tensegrity Model of the Spine

To date, the vast majority of tensegrity research has focused on static tensegrity structures, but it turns out that they have many qualities which make them well suited for motion, especially the type of motion required of a robot (or animal) moving in the real world outside the safety of factories or laboratories. As I discuss in an earlier post, these advantages largely center around how tensegrity structures can distribute forces into the structure, instead of accumulating and magnifying forces through leverage, which is what happens in a normal rigidly connected robot.

Using the Tensegrity Robotics Simulator that we have been developing over the last year, we have been exploring biologically inspired tensegrity robots. Our initial focus is on a “snake” or “spine” like tensegrity robot, which is inspired by the models of a tensegrity spine created by Tom Flemons. For ease of modeling, our “snake” uses tetrahedron shaped elements, which look different from vertebrae, but maintain a similar topology of connectivity. Thus, each “vertebrae” of our snake is connected and controlled by cables to the next “vertebrae” and has no rigid hinges or joints. Compared to a regular robotic snake, this approach has the advantage that forces are not magnified via leverage through the body. As a result, we are able to explore real distributed control approaches because local actions stay predominately local without the unexpected global consequences experienced in a rigid robot.

In the following video we show our simulated “tensegrity snake” moving over different terrains while using a distributed and decentralized oscillatory control system. This first experiment uses controls with no world knowledge or motion planning, yet we see that it is capable of traversing a variety of complex terrains. Brian Tietz, a NASA Space Technology Research Fellow from Case Western Reserve University’s BioRobotics lab has been developing the snake tensegrity simulation and controls.

We have focused on distributed force controls because we want to maximize the competence of the structure’s interaction with the environment in order to simplify higher-level goal-oriented task controls. This approach mirrors the division between the mammalian spine, which is decentralized and primarily concerned with forces and rhythm, and the mammalian brain, which is concerned with task based motion planning and interfacing with the highly competent spine/body for execution.

Our work on distributed controls is influenced by theories of neuroscience that focus on networks of Central Pattern Generators (CPG) for distributed control of complex coordinated behaviors. We implemented a distributed (one controller per string) version of impedance control (which balances the needs of force and length control) on our simulated “tensegrity snake” robot and experimented with a variety of oscillatory controls on string tension and length. The version shown in the video implements a two level controller for each string, where the higher level control produces an open-loop sine wave for the tension control, and the lower level performs stabilizing feedback on position and velocity.

We found that even with this simple reactive control, our robot could generate a variety of gaits and navigate a wide range of obstacles which would normally require motion planning and structure specific gaits. We believe that this high level of motion competence at the reactive structural level will lead to impressive capabilities as we continue to explore closed loop CPG controls. We have initially focused on mobility tasks because recent research shows that neural-controls of goal-oriented manipulation are based in the same oscillatory controls found in mobility. Thus, as we mature our understanding of this new technology we will be able to extend it to goal-oriented manipulation tasks as we incorporate task-space sensory information.

In order to validate our progress in simulation, we are hard at work building a physical tensegrity snake robot. The initial prototype was built by a team of students at the University of Idaho as part of their senior capstone engineering team project. We are working on rebuilding the control system in order to accommodate the controls we have developed in simulation.

A prototype tensegrity "snake" robot which will be used to verify the algorithms developed in simulation

Finally, to see more about our other research into dynamic tensegrity robots, please see my recent post on our SuperBall Bot project, where we are developing a planetary landing and mobility system with a tensegrity robot. Also, I have a video of a lecture on tensegrity robots and our physiology and neuroscience.

Posted in Bodies, Robots, Tensegrity.


Robotics and Yoga Workshop

On October 21st, my friend Katy and I are hosting a “How We Move” workshop that is a fusion of Robotics and Yoga. It will be at Bernal Yoga in SF, and you should buy your tickets ASAP since there will be limited room!

HOW WE MOVE: A Cross-Discipline Exploration. Fusing cutting edge research from human physiology, anatomy, neuroscience, robotics & yoga, this workshop will challenge commonly held assumptions about how our bodies move.

NASA Robotics Researcher Vytas SunSpiral will discuss the unique properties of tensegrity structures, connective tissue & communication systems as a foundational part of our bodies and how we move. Certified Hatha Yoga Instructor Katy Fox will then lead us through a yoga class designed to explore and embody the concepts presented in this lecture. Join us as we share a fresh perspective about form & function, providing insights into self-awareness and how we connect and interact with each other.

Posted in Bodies, Robots, Tensegrity.


Super Ball Bot – Structures for Planetary Landing and Exploration

(This is a repost of an article I wrote for our blog at the Intelligent Robotics Group, NASA Ames Research Center)

Recently we got the great news that we were awarded funding from NASA’s Office of Chief Technologist for the NASA Innovative Advanced Concept (NIAC) proposal “Super Ball Bot – Structures for Planetary Landing and Exploration.” The proposed research revolves around a radical departure from traditional rigid robotics to “tensegrity” robots composed entirely of interlocking rods and cables. Out of more than 600 white papers originally submitted, this proposal is one out of only 18 that were funded for 2012. Tensegrities, which Buckminster Fuller helped discover, are counter-intuitive tension structures with no rigid connections and are uniquely robust, light-weight, and deployable. Co-led by Vytas SunSpiral (Intelligent Robotics Group) and Adrian Agogino (Robust Software Engineering Group), and collaborating with David Atkinson of the University of Idaho, the project is developing a mission concept where a “Super Ball Bot” bounces to a landing on a planet, then deforms itself to roll to locations of scientific interest. This combination of functions is possible because of the unique structural qualities of tensegrities which can be deployed from small volumes, are lightweight, and can absorb significant impact shocks. Thus, they can be used much like an airbag for landing on a planetary surface, and then deformed in a controlled manner to roll the spacecraft around the surface to locations of scientific interest.

A concept drawing of the mission, where many Super Ball Bots could be deployed and bounce to a landing before moving and exploring the surface.

 

These unusual structures are hard to control traditionally so Vytas and Adrian are experimenting with controlling them using machine learning algorithms and neuroscience inspired oscillatory controls known as Central Pattern Generators (CPG’s). Adrian’s work on multiagent systems and learning provide robust solutions to numerous complex design and control problems. These learning systems can be adaptive, and can generate control solutions to complex structures too complicated to be designed by hand. This approach is well suited for tensegrity structures which are complex non-linear systems whose control-theory is still being developed. Vytas has been researching robotic manipulation and mobility for over a decade and in recent years has been focused on the game-changing capabilities of tensegrity robots due to their unique structural properties. His quest to tap their potential has lead him to investigate oscillatory control approaches from the field of neuroscience, such as Central Pattern Generators (CPG’s), which show promise for efficient control of these robots.

A concept drawing of the Super Ball Bot structure

 

While the Super Ball Bot project has just started, we already have some exciting initial results from the machine learning efforts. During the last year, Vytas led the development of a physics based tensegrity simulator built on-top of the open-source Bullet Physics Engine. We have been using that simulator to explore novel tensegrity structures and control approaches, and will write a separate post about the oscillatory control of a snake-like tensegrity robot and its ability to traverse many complex terrains with fully distributed control algorithms. The following video shows two drop tests where we simulate a tensegrity robot landing. The results confirm what we see in physical models in our lab, which is that these structures do a great job absorbing impact forces, even as we vary the stiffness of the strings.

 

 

Since the NIAC proposal was awarded, we have focused on evolving the motion controls of a rolling tensegrity robot and have early simulation results which show it safely rolling through a rocky terrain.

 

 

To date, most of the research into control of tensegrity robots has focused on slow motions which do not excite the dynamics of the structure. Wanting to show that tensegrity robots can be fast and dynamic movers, we are exploring what is possible when the structure is driven at the limits of dynamic stability.

To explore the maximum speed achievable by our tensegrity robot, Adrian’s intern, Atil Iscen, has been developing an evolutionary control approach where a large population of random tensegrity controllers are evaluated based on their ability to move the farthest distance within a fixed amount of time. Then, the worst performing members are eliminated from the population and the best ones are replicated and mutated, allowing the mutations of the good controllers to become even better.

Our best solutions so far evolve parameters to a distributed oscillatory controller where the lengths of groups of three cables (making a facet) are controlled by the values of a sine-wave. The job of evolution is then to control the phase offset, period, and amplitude of the sine wave for the strings. The breakthrough of this approach is that it enables fast dynamic motion, without requiring the computationally expensive modeling and analysis necessary for a centrally computed controller.

Our preliminary results show that tensegrity robots are indeed capable of fast dynamic motion, and that the evolutionary approach is successful at finding difficult to model dynamic controllers.

In the following video we show:
1) Slowly moving hand-crafted controller showing the difficulty of this problem.
2) An evolved controller showing high speed mobility
3) An evolved controller showing high speeds while handling rough terrain

 

While it is exciting to see such fast and dynamic motion from a tensegrity robot, rolling at the limits of stability is not the control approach we need for a space mission. When exploring another planet we need to balance the needs of making progress with concerns about energy efficiency and stability. Thus, we evolved a new controller with a tighter cap on the amount of stretch and energy available for each string. With that change we find results which appear stable and far more appropriate for exploration of a distant planet.

 

 

These results are preliminary and we expect to continue to improve the stability, energy efficiency, and terrain handling. Still, it is important to explore the upper limits of speed and dynamic performance. Further, we are establishing that evolutionary approaches are capable of parameter tuning and optimizing the performance of distributed control systems for dynamic tensegrity robots. This is important due to the deep challenges in hand crafting the dynamics of these complex and non-linear systems.

Moving forward we plan on exploring increasingly complex structures and distributed control architectures within which we will deploy our learning algorithms to tune performance. In other work we have already shown success at deploying distributed impedance control on tensegrity robots, along with compelling results from biologically inspired Central Pattern Generators (CPG’s). Both of these approaches require significant amounts of hand tuning of parameters, which our learning algorithms should be able to improve upon. Beyond the evolutionary approaches used so far, we also expect to explore multiagent control.

 

For more information on our biologically inspired tensegrity robotics research, see this recent post about our “snake” robot.

Update
On March 13th, 2013 I gave a presentation at the Spring Symposium of the NASA Innovative Advanced Concepts Program, and you can watch the talk on a recent post.

Posted in Robots, Tensegrity.

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Video of my Talk “Dynamic Tensegrities: Foundation for Motion and Thought”

As discussed in my last post, I gave a presentation while at EPFL in Lousanne, Switzerland, and was then interviewed by Brian Rose for the “London Real TV” Besides the interview, Brian also posted the entire 1 hour lecture! I’ve been wanting to get the presentation on film for sometime, so I’m really thankful for finally having the ability to share it widely. I’ve linked it below the talk abstract so you can enjoy it.

Title:
Dynamic Tensegrities: Foundation for Motion and Thought.

Abstract:
There is a fundamental connection between understanding our daily human experience and understanding how we move. Our brains exist to coordinate motion, so if we wish to understand how we think, feel, and relate to others, we should start by understanding how we move. The control of human and robotic motion is intimately tied to the structure that is being moved, and emerging theories of vertebrate physiology are overturning the traditional bone-centric model of the body in favor of a fascia-centric model where the primary load paths are in the continuous tension network of the soft-tissue. Tensegrity structures distribute forces globally through a continuous tension network while their compression elements do not touch or pass compressive loads to each other. They have many physical properties, such as high strength to weight and multi-path force distribution, which make them ideally suited for robust motion through dynamic natural settings, yet pose new challenges for controls.

This talk will discuss the unique properties of tensegrity structures and how they appear to be a foundational part of our bodies and how we move. Challenges in controlling tensegrities will be discussed, including thoughts on how they may be especially appropriate for “Central Pattern Generator (CPG)” based oscillatory controls, enabling a natural coupling from controller to structure to environment. Finally, the talk will conclude with an overview of my current research into dynamic tensegrity structures, both physical robots and physics based simulations, whose purpose is to be a platform for controls research.

Note: It has come to my attention that in rearranging slides for the above talk, I inadvertently removed an important slide which gives credit to Stephen Levin as the original thinker behind the BioTensegrity concept. You can read more about his ground breaking work on his web site, and I have provided a brief overview in an earlier post on BioTensegrity. I would also like to thank Tom Flemons once again for his inspirational work in developing the anatomically inspired tensegrity models shown in the presentation.

Update For more information on recent research on tensegrity robots, see my recent posts on a Tensegrity Lander, and a Tensegrity Snake.

Posted in Bodies, Brains, Presentations, Robots, Tensegrity.