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tgBulletGround Class Referenceabstract

#include <tgBulletGround.h>

Inheritance diagram for tgBulletGround:
Collaboration diagram for tgBulletGround:

Public Member Functions

 tgBulletGround ()
 
virtual ~tgBulletGround ()
 
virtual btRigidBody * getGroundRigidBody () const =0
 

Protected Attributes

btCollisionShape * pGroundShape
 

Detailed Description

Abstract base class that defines the parameters required for ground used by Bullet Physics Implementations

Definition at line 39 of file tgBulletGround.h.

Constructor & Destructor Documentation

tgBulletGround::tgBulletGround ( )
inline

The only constructor. The base class initializes nothing.

Parameters
[in]configconfiguration POD

Definition at line 47 of file tgBulletGround.h.

tgBulletGround::~tgBulletGround ( )
virtual

Clean up the implementation. Deletes the collision object

Definition at line 32 of file tgBulletGround.cpp.

Member Function Documentation

virtual btRigidBody* tgBulletGround::getGroundRigidBody ( ) const
pure virtual

Returns the rigid body to the bullet physics implementation

Implemented in tgBoxGround.

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The documentation for this class was generated from the following files: