19 #ifndef TG_BULLET_UTIL_H
20 #define TG_BULLET_UTIL_H
30 class btCollisionShape;
31 class btDynamicsWorld;
33 class btSoftRigidDynamicsWorld;
46 static btRigidBody* createRigidBody(btDynamicsWorld* dynamicsWorld,
48 const btTransform& startTransform,
49 btCollisionShape* shape);
static btSoftRigidDynamicsWorld & worldToDynamicsWorld(tgWorld &world)